ethosBASIC example / In planning

Drum Lab.

Play the kit, follow the notes and listen back to what you played. Then take a beat one bar at a time.

See the first beats
One bar in 4/4, with kick on beats one and three and snare on two and four
Backbeat / Kick 1 and 3 • Snare 2 and 4

The game plan

Play, read, replay.

01 / Free play

Play the kit

Use your keyboard or tap the kit. Record a take and play it back at your original timing.

02 / Practice

Read the score

Watch the playhead move through drum notation. Slow a groove down, count in and loop the bars you’re learning.

03 / Track library

Play along

Hear a drum-only guide, then take over the kit. Start with original grooves and add familiar songs as arrangements are cleared for release.

Beat book / Planned starter pack

From backbeat to odd time.

Rock backbeat
4/4 · 80 BPM · Kick, snare and eighth-note hats
Four on the floor
4/4 · 112 BPM · Quarter-note kick and offbeat hats
Half-time shuffle
4/4 · 82 BPM · Triplets, ghost notes and space
Funk pocket
4/4 · 96 BPM · Sixteenth-note syncopation
Six-eight sway
6/8 · 72 dotted quarters/min · Two pulses per bar
Odd halo
7/8 · 140 eighths/min · Count it 2 + 2 + 3